Disruption in the education industry
Categories: digital warm up acts
Well ETS is starting to see quite a few disruptions in the education market. We're starting to see the proliferation of technologies, the bring-your-own devices into the classrooms. We're starting to see that technologies such as voice translation could eliminate the need for English language testing, in the future. We're seeing disruptions to the way big data could be used as a way to do assessment. If you could gather enough data on a person's behaviour, if they left behind a digital ocean of information, you could mine that information and you could understand their skills, their weaknesses, their strengths, and you could help them to know where they fit in the optimised world. So in the past, we used large scale assessment to do that because the data was lacking, but now, with everyone leaving behind a digital trail that could dramatically change the way assessment is done in the future. Where we really want to get to is to create assessments that help people learn, at the moment they're learning. So that they're getting constant feedback, like you do in a video game, as you play the game it's constantly telling you how well you're doing, and if you do better, you get rewarded, and you move on to a more difficult level. The scaffolding of that experience. That applies to education. ETS in fact work with electronic arts in the glass lab, to create a new game for Sim City, called The Pollution Challenge, which has embedded assessment, students don't even know it. It's the concept of stealth assessment, we hide the assessment in the experience, and we give constant feedback, were gathering all the data that's also used for the teachers to also know how well the students are doing. At the same time, we help the student to continue to advance.